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Text File  |  2002-06-28  |  1KB  |  53 lines

  1. ;Land.ini
  2. ;
  3. ; HSCALE - horizontal scaling of the terrain use [ ] keys to change
  4. ; VSCALE - vertical scaling of the terrain use { } keys to change
  5. ; HEIGHT_MAP - pgm file of height map
  6. ; COLOR_MAP - tga texture file for color
  7. ; DETAIL_MAP - tga texture file for detail
  8. ; XDETAIL_SCALE - detail texture tiling 
  9. ; YDETAIL_SCALE - detail texture tiling
  10. ;
  11. ; flipping code assumes both color and heightmap look correct
  12. ; in ACDSee, with the top right of the image being north east
  13. ; which means both the PGM and the TGA have to have flip TRUE
  14. ;    DETAILCOLOR_DISABLE=0,        // local (default)
  15. ;    DETAILCOLOR_DETAIL,            // other
  16. ;    DETAILCOLOR_SCALE,            // local * other
  17. ;    DETAILCOLOR_INVSCALE,        // ~(~local * ~other) = local + (1-local)*other
  18. ;    DETAILCOLOR_ADD,                // local + other
  19. ;    DETAILCOLOR_SUB,                // local - other
  20. ;    DETAILCOLOR_SUBR,                // other - local
  21. ;    DETAILCOLOR_BLEND,            // (localAlpha)*local + (~localAlpha)*other
  22. ;    DETAILCOLOR_DETAILBLEND,    // (otherAlpha)*local + (~otherAlpha)*other
  23.  
  24. [GENERAL]
  25. HASSEA=TRUE
  26. FOGNEAR=7500.0;
  27. FOGFAR=25000.0;
  28.  
  29. [HEIGHTMAP]
  30. HSCALE=50000.0
  31. VSCALE=8500
  32. ;HSCALE=50000.0
  33. ;VSCALE=10000
  34. HEIGHT_MAP=endriago_256.pgm
  35. WRAPPING=FALSE
  36. FLIP_PGM=FALSE
  37.  
  38. [LAND]
  39. COLOR_MAP=endriago_256.tga
  40. DETAIL_MAP=endriago_d.tga
  41. XDETAIL_SCALE=50.0
  42. YDETAIL_SCALE=50.0
  43. FLIP_TGA=FALSE
  44. PATCH_GRID_WIDTH=16
  45. LIGHTMAP_CHUNK=64
  46.  
  47. [SEA]
  48. SWATCH=water4swatch
  49. SEA_LEVEL=800.0
  50. DETAIL_SCALE=3
  51. DETAIL_SCALE2=3
  52.  
  53.