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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_46FA758C4D8D4BFDB4992E5E181457F5
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2002-06-28
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1KB
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53 lines
;Land.ini
;
; HSCALE - horizontal scaling of the terrain use [ ] keys to change
; VSCALE - vertical scaling of the terrain use { } keys to change
; HEIGHT_MAP - pgm file of height map
; COLOR_MAP - tga texture file for color
; DETAIL_MAP - tga texture file for detail
; XDETAIL_SCALE - detail texture tiling
; YDETAIL_SCALE - detail texture tiling
;
; flipping code assumes both color and heightmap look correct
; in ACDSee, with the top right of the image being north east
; which means both the PGM and the TGA have to have flip TRUE
; DETAILCOLOR_DISABLE=0, // local (default)
; DETAILCOLOR_DETAIL, // other
; DETAILCOLOR_SCALE, // local * other
; DETAILCOLOR_INVSCALE, // ~(~local * ~other) = local + (1-local)*other
; DETAILCOLOR_ADD, // local + other
; DETAILCOLOR_SUB, // local - other
; DETAILCOLOR_SUBR, // other - local
; DETAILCOLOR_BLEND, // (localAlpha)*local + (~localAlpha)*other
; DETAILCOLOR_DETAILBLEND, // (otherAlpha)*local + (~otherAlpha)*other
[GENERAL]
HASSEA=TRUE
FOGNEAR=7500.0;
FOGFAR=25000.0;
[HEIGHTMAP]
HSCALE=50000.0
VSCALE=8500
;HSCALE=50000.0
;VSCALE=10000
HEIGHT_MAP=endriago_256.pgm
WRAPPING=FALSE
FLIP_PGM=FALSE
[LAND]
COLOR_MAP=endriago_256.tga
DETAIL_MAP=endriago_d.tga
XDETAIL_SCALE=50.0
YDETAIL_SCALE=50.0
FLIP_TGA=FALSE
PATCH_GRID_WIDTH=16
LIGHTMAP_CHUNK=64
[SEA]
SWATCH=water4swatch
SEA_LEVEL=800.0
DETAIL_SCALE=3
DETAIL_SCALE2=3